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OoTR Development Forks

We are very proud of our very active development community, filled with active and skilled contributors. Some of them maintain their own custom forks of the randomizer, featuring new cutting edge settings or more specific stuff potentially not suited for the main release.

Below, you find a list of the most common forks with details about their implementations and links to the generators.

Main Dev

Maintained By: Fenhl, Kirox, ShadowShine57, and the OoTR dev team

This is the 'official' development fork. Changes here will make it to the main releases in the future.

While being a development branch, this codebase is considered mostly stable at all times. Changes are made purely on PR basis and reviewed by the dev team before merge.


Dev-Rob

Maintained by: RealRob

The branch of added checks and new craziness. This is where potsanity and rupee shuffle originated. Currently, the branch houses a few major new settings: Enemy drop shuffle, enemy soul shuffle, wonderitem shuffle, grass shuffle, and gossip stone shuffle.

You can definitely expect more cool experiments and additional checks in the future.


Dev-Fenhl

Maintained by: Fenhl

Based on Dev-R but with even more options for entrance randomizer (Ganon's Tower ER, Mixed Pools Bosses, Blue Warp Shuffle, and more), new options to disable shuffling some types of items, settings presets for the Standard Anti-Weekly Settings (SAWS), ability to specify different settings per world via plandomizer, and more.

See the readme for a full list of changes.


DevR

Maintained by: Roman971

This fork, based on main dev, is filled with additional features and more cutting edge ideas that makes it very popular among the community. For this reason, DevR has become the base for many newer forks (some seen below).

Changes include additional Entrance Randomizer settings (Mixed Pools and Decoupled Entrances), Bombchu drops, and more cosmetic settings.

See the readme for a full list of changes.

Note that devR is not currently updated on a regular basis.


Dev-Enemy-Shuffle

Maintained by: RealRob

This branch based on Dev-Rob unravels the craziness that is enemizer - a long awaited feature that shuffles enemies all around Hyrule. Logic is used to try to ensure seeds stays beatable, however...

Note that enemy shuffle is very complex and still in its early stages. Don't expect everything to work just out of the box.